Only 3 slots left

Let's talk about your project

Let's transform your vision into a memorable experience.

+33 1 77 69 80 11 • contact@gamificstudio.com

© 2026 Gamific Studio — All rights reserved.

Only 3 slots left

Let's talk about your project

Let's transform your vision into a memorable experience.

+33 1 77 69 80 11 • contact@gamificstudio.com

© 2026 Gamific Studio — All rights reserved.

Behind the scenes: what we are currently building at Gamific Studio

Behind the scenes: what we are currently building at Gamific Studio

Written by

Landry

This post is a quick overview of what is moving forward at Gamific right now: what we are building, what we are structuring, and the contexts in which we are looking to test/iterate.

In Progress

  • VR projects & demonstrators oriented towards experience (short formats, useful "wow effect", rapid iterations)

  • CRM structuring & sales processes (qualification, follow-up, reminders, offers)

  • Internal documentation to speed up production (checklists, templates, decisions)


What we are constantly optimizing: going faster from need to playable prototype, then securing production.

What we are looking for

  • Contexts where VR creates a real, useful "wow" (events, training, venues, product demonstration)

  • Partners ready to test in real conditions and iterate (even on a small scale)

  • Topics where we can measure a simple impact (engagement, understanding, memorization, conversion, reassurance…)

If you want to discuss it

Send:

  • your goal (1 sentence)

  • your audience / context (where, when, constraints)

  • your timeline / budget (even approximate)

We will propose a format (POC, demo, prototype sprint) to turn it into a playable prototype.

This post is a quick overview of what is moving forward at Gamific right now: what we are building, what we are structuring, and the contexts in which we are looking to test/iterate.

In Progress

  • VR projects & demonstrators oriented towards experience (short formats, useful "wow effect", rapid iterations)

  • CRM structuring & sales processes (qualification, follow-up, reminders, offers)

  • Internal documentation to speed up production (checklists, templates, decisions)


What we are constantly optimizing: going faster from need to playable prototype, then securing production.

What we are looking for

  • Contexts where VR creates a real, useful "wow" (events, training, venues, product demonstration)

  • Partners ready to test in real conditions and iterate (even on a small scale)

  • Topics where we can measure a simple impact (engagement, understanding, memorization, conversion, reassurance…)

If you want to discuss it

Send:

  • your goal (1 sentence)

  • your audience / context (where, when, constraints)

  • your timeline / budget (even approximate)

We will propose a format (POC, demo, prototype sprint) to turn it into a playable prototype.

In this post:

In this post:

Section

This post is a quick overview of what is moving forward at Gamific right now: what we are building, what we are structuring, and the contexts in which we are looking to test/iterate.

In Progress

  • VR projects & demonstrators oriented towards experience (short formats, useful "wow effect", rapid iterations)

  • CRM structuring & sales processes (qualification, follow-up, reminders, offers)

  • Internal documentation to speed up production (checklists, templates, decisions)


What we are constantly optimizing: going faster from need to playable prototype, then securing production.

What we are looking for

  • Contexts where VR creates a real, useful "wow" (events, training, venues, product demonstration)

  • Partners ready to test in real conditions and iterate (even on a small scale)

  • Topics where we can measure a simple impact (engagement, understanding, memorization, conversion, reassurance…)

If you want to discuss it

Send:

  • your goal (1 sentence)

  • your audience / context (where, when, constraints)

  • your timeline / budget (even approximate)

We will propose a format (POC, demo, prototype sprint) to turn it into a playable prototype.

Turn an idea into a product.

From design to launch, we developed a complete mobile application allowing strangers to meet around real-world activities.